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New tools and improvement have been made to the Snapping tools
Better Game Engine logic
Fixed an incorrect transformation for particle group visualization
Fixed negative value in the Gamma node with negative input
Tangent shading (which only affects specular) made bump mapping not work for diffuse
Fixed Mesh Deform Modifier not working on extruded curves
Fixed crash converting old particle system from a linked file
Object instancing didn\'t restore matrices correct for Environment Map, this could give object rendering in the wrong position
Compositor nodes with use nodes disabled didn\'t properly redraw the node window on changes
Blender would crash if the user cancel the hair softbody bake
The Disable Tex option didn\'t disable textures for the Texface material option
Fixed data browse for image painting, which didn\'t work
Action Editor Border Select Channels no longer selects bones
Fix bug in X-Mirror for armatures. When a bone in a mirrored chain wasn\'t named propertly, it would leave the head or tail in an invalid state
Fixed baking AO with greater then 16 samples
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